MENTORSHIP
CREATING ENVIRONMENT FOR AAA GAMES

WORKFLOW TO BUILDING GAME-READY ENVIRONMENTS

Start: Si decide col docente

800 €

*SCRIVICI IN SEGRETERIA PER PRENOTARE UN COLLOQUIO GRATUITO COL DOCENTE

Course description

This course is designed to guide you step-by-step through the modern video game production pipeline, using the most common industry-standard software. Instead of tackling an expansive open-world project, students will work on a manageable, small-scale scene built from modular assets. This approach allows for quick environment assembly while maintaining a strong focus on creating high-quality, reusable assets and learning at a steady, structured pace. Although the scope is smaller, the 8-week schedule is still intensive, so it’s crucial for students to stay diligent and committed throughout this critical period. The timeline is designed to mirror the pace and expectations of a real-world art test, giving students valuable insight into professional production workflows. Over the duration of the course, students will learn practical industry tips and techniques for efficient modeling, asset optimization, and setting up proper file structures to work seamlessly in a collaborative, studio-level environment. By the end, they will have a polished scene ready for portfolio presentation and the confidence to tackle professional projects.

Details

SKILL LEVEL:

ADVANCED

DURATION:

8 weeks

SOFTWARE:

Unreal Engine 5, 3D Modeling package, Substance painter, Zbrush optional

PRE-REQUISITES:

Students must know Unreal Engine Basics, a modeling package and Adobe Painter.

LANGUAGE:

English

MENTOR:

TARGET:

Videogame developer, 3D artist, level artist

TAGS:

#unreal #environment #leveldesign #worldbuilding #realtime #3d #cgi #realistic #prop #videogames #materials #pbr #cgi #aaagames

CLASS SCHEDULE – THE VIRTUAL CLASSROOM IS AVAILABLE 24 HOURS A DAY FOR THE ENTIRE DURATION OF THE COURSE

WEEK 1 – PREP WORK AND REFERENCE MODELING ON GRID, UNREAL 5 INTRO

WEEK 2 – REFINEMENT OF MODULAR PIECES, TEXEL DENSITY, COMPOSITION

WEEK 3 – USING CUSTOM TILERS AND TRIM TEXTURES TO MODEL

WEEK 4 – HIGH POLY ASSET AND SETTING UP PAINTER FOR UNREAL

WEEK 5 – UNREAL ENGINE MATERIALS, FUNCTIONS AND BLUEPRINTS

WEEK 6 – UNREAL ENGINE TOOLS PCG, FRACTURE AND MODELING TOOLS

WEEK 7 – WORLD BUILDING PT.1, SETUP SCENE WITH NANITE AND LUMEN

WEEK 8 – WORLD BUILDING PT.2, CINEMATICS AND NIAGARA FX

POTREBBE INTERESSARTI ANCHE:

Le Basi di Unreal Engine 5
Advanced PBR Materials in Unreal
Game Design Fundamentals
Unreal PCG Ambienti Procedurali

COME SI SVOLGONO LE LEZIONI?

Le lezioni vengono svolte in diretta sulla piattaforma Discord. Una volta acquistato il corso sarà possibile entrare nell’aula privata dedicata. L’aula sarà disponibile per tutta la durata del corso 24 ore su 24, in modo da permettere agli studenti di comunicare tra loro anche quando il docente non è presente.

CHI SONO GLI INSEGNANTI?

Professionisti attivi nel settore, provenienti da tutto il mondo. Insegnano in diretta streaming in orari accessibili anche per chi lavora o studia, compresi i weekend.

POSSO IMPARARE ANCHE SE PARTO DA ZERO?

Sì! I corsi partono da zero (livello beginner), con percorsi modulari che accompagnano ogni studente fino al livello avanzato e professionale.

CHE HARDWARE SERVE PER SEGUIRE I CORSI?

Serve un PC o Mac in grado di eseguire applicazioni 3D e videoconferenze. Per l’esperienza completa, si consiglia una connessione stabile e un hardware compatibile con software creativi e motori di gioco (come Unity o Unreal Engine). Si consiglia un microfono per comunicare con l’insegnante. Facoltative webcam e cuffie.

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